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Subvert Development

I recently posted on Indie DB about my project, Subvert, regrading a change of direction. This was in response to community feedback, industry vet advice and, above all, a team consensus.

In a nutshell, we’re starting over, but not really. Cryptic, right?

The new Subvert will most likely have a different title/subtitle and will be a completely different type of game.  At the same time, we’ll be keeping a surprising large portion of the initial design in place. We’re basically trimming the fat. We want to stay true to the core principles of the game, but take on a project of the right scope for our team. As much as we’d love to make the game we originally envisioned, it’s not in the cards right now, and making a half-assed version of that wouldn’t be fulfilling to us, the players or anyone.

I will share more in the coming days about the specific changes, but I expect to be posting much more on this blog about them and to post progress every step of the way.

I’m sure some people will dislike the new direction, but at the end of the day, we need to stay true to ourselves and execute on OUR vision.

Before the rambling progresses, I’ll leave it here.

SBV Sneak Peak

Have a kick-ass day!

-Raymo

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GDC Over!

GDC and San Francisco were fun as always. I met some great people and had fun with friends. I look forward to coming back!

 

 

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Game Developer’s Conference 2012

Is it that time of the year again??

Almost!

Super-excited for this year’s GDC.

 

 

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New Mod in Portfolio Section


Warcraft 3 MOD Design Concept

Description:

Dungeon Master is a dungeon crawler map for WarCraft 3. A team of 4 players fight their way through several unique dungeon-rooms and face off against several bosses. Completing certain objectives leads to obtaining higher scores and achievements. In addition, more skilled players can choose a Hardcore Mode to take on an additional challenge.

DUNGEONS

HEROES

CREATURES

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Essential Reading!

 

Theory of Fun for Game Design (Kindle Edition) is $3.99!

No game designer should go without reading this gem.

Pick it up here: Amazon

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Open Street Map to Unity Tool

I worked on a short script a while back that parses OSM data and uses it in Unity 3D. It was written in C#.

You can grab it and contribute to the project here: https://sourceforge.net/projects/osm2unity/

 

It is a very crudely-written script. It was a quick, messy attempt to actually get the data from OSM into Unity. There are lots of issues with it, the main one being how SLOW it is, probably because of the constant referencing back and forth between arrays.  I originally wrote this code for myself for s and giggles, so I didn’t comment it, but it’s rather short and straight-forward (hurray for Structs).

 

Suggestions always welcome 🙂

 

-Ray

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