Category: Uncategorized
UE4 Sidecsroller Character [WIP]
Not all animations are in yet, so that accounts for the wonkiness in some places.
Took the base sample project for a platformer in UE4 and added a bunch of features:
Double Jump
Wall Jump
Dash (8-directional)
Binary Facing Direction (instead of the default lerp)
Dash Effects (a la Infamous:SS)
C++ to Blueprint Events for relevant features
Custom AnimInstance (not seen)
Upcoming additions are:
Combat
Ledge Hang/Climb
Grab
Wall Cling/Run
Wall Dash
LM Tomorrow
Here is a video for a project I worked on a few years back. Just stumbled upon it recently.
Get it on the app store
New Blog Look and Content
Tweaking AI Behavior
Unity 3.5 NavMesh Feature
I’ve been playing a lot with the Unity NavMesh feature lately and I gotta say, it’s a really fun feature. There have been several third party solutions to pathfinding for Unity, and I’ve used a few of them myself, but Unity’s just has that je ne sais quoi. The API is very user-friendly, and building new NavMeshes is as easy as clicking a button.
The only (major) drawback I can think of is that it’s exclusive to the Pro version. While this makes the Pro version more appealing (as if it needed to be), it leaves out a very important feature that Unity’s competitors have had for a long time.
We’ll see how far I can push this system before I break it!