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Early Subvert Prototype

sbvproto

In later versions, we moved on to a modified version of an OTS FPS package on the asset store, but early on, all the character controls were handled by our own code. Here’s a peek at a demo scene we put together for the (unreleased) Armory Demo.

Art was done by a few team members, with all the programming and post-processing effects done by me.

Check it out below: