7 Random Tips for Unity Developers


I’m fairly active in the Unity community, both locally, and online. During my time working as a Unity dev, I’ve seen some bad code, a lot of horrible code, and some good code. I’ve been been lucky enough to feast my eyes upon some great code. The tips that follow are merely based on my observations and experience.

I’m by no means a programming god, and these are not commandments, but I’ve found some success in following these tips. Hopefully some of you can find these helpful as well.

Without further ado, let’s begin:

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