UE4 Sidecsroller Character [WIP]

Not all animations are in yet, so that accounts for the wonkiness in some places. Took the base sample project for a platformer in UE4 and added a bunch of features: Double Jump Wall Jump Dash (8-directional) Binary Facing Direction (instead of the default lerp) Dash Effects (a la Infamous:SS) C++ to Blueprint Events for relevant features Custom AnimInstance (not seen) Upcoming additions are: Combat Ledge Hang/Climb Grab Wall Cling/Run Wall Dash