Not all animations are in yet, so that accounts for the wonkiness in some places.
Took the base sample project for a platformer in UE4 and added a bunch of features:
Double Jump
Wall Jump
Dash (8-directional)
Binary Facing Direction (instead of the default lerp)
Dash Effects (a la Infamous:SS)
C++ to Blueprint Events for relevant features
Custom AnimInstance (not seen)
Upcoming additions are:
Combat
Ledge Hang/Climb
Grab
Wall Cling/Run
Wall Dash