Portfolio Subvert

Early Subvert Prototype


In later versions, we moved on to a modified version of an OTS FPS package on the asset store, but early on, all the character controls were handled by our own code. Here’s a peek at a demo scene we put together for the (unreleased) Armory Demo.

Art was done by a few team members, with all the programming and post-processing effects done by me.

Check it out below:


Look – Mouse, ┬áMove – WASD, Fire – Left Click/Left Ctrl, ADS – Right Click/Left Alt, Jump – Space

[NOTE: Mouse control seems to not work on Chrome for some reason, I’ve had best results using Firefox]

[WP_UnityObject src=”” width=”1152″ height=”648″ /]


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