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Early Subvert Prototype

sbvproto

In later versions, we moved on to a modified version of an OTS FPS package on the asset store, but early on, all the character controls were handled by our own code. Here’s a peek at a demo scene we put together for the (unreleased) Armory Demo.

Art was done by a few team members, with all the programming and post-processing effects done by me.

Check it out below:

Controls:

Look – Mouse,  Move – WASD, Fire – Left Click/Left Ctrl, ADS – Right Click/Left Alt, Jump – Space

[NOTE: Mouse control seems to not work on Chrome for some reason, I’ve had best results using Firefox]

[WP_UnityObject src=”http://www.raybarrera.com/Games/sbv_demo/sbv_playable.unity3d” width=”1152″ height=”648″ /]

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