JSON De/Serialization Using Unity and JsonFx

Difficulty: Medium My previous JSON tutorial was a while ago, and it never covered actually deserializing data (but is still useful on it’s own), so rather than doing the second half on its own, this tutorial will cover all the steps from the beginning using  JsonFx. ∗ This guide is tested as of Unity 4.3.4f   Purpose The purpose of serializing data is so that it can be stored or shared across different systems, or even applications. It creates a common data template that can be converted back and forth (serialized and deserialized) even when the source data is not one that is understood by the receiving system or application natively. There are various common formats that can be used (i.e XML, CSV,  Binary, or in our case, JSON), to serialize […]

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