Categories Uncategorized Tweaking AI Behavior Post author By raybarrera Post date March 27, 2012 No Comments on Tweaking AI Behavior I did some work on the SBV State Machine today. I’m making it as open-ended as possible, to allow for easy integration with our custom mission system. Sadly, there is not enough time in a day! ← Unity 3.5 NavMesh Feature → PlayMaker and NavMesh Leave a Reply Cancel replyYou must be logged in to post a comment.