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Unity 3.5 NavMesh Feature

I’ve been playing a lot with the Unity NavMesh feature lately and I gotta say, it’s a really fun feature. There have been several third party solutions to pathfinding for Unity, and I’ve used a few of them myself, but Unity’s just has that je ne sais quoi. The API is very user-friendly, and  building new NavMeshes is as easy as clicking a button.

The only (major) drawback I can think of is that it’s exclusive to the Pro version. While this makes the Pro version more appealing (as if it needed to be), it leaves out a very important feature that Unity’s competitors have had for a long time.

We’ll see how far I can push this system before I break it!